Overall, think of ELEX, and ELEX 2 as Skyrim’s open-world gameplay mixed with Mass Effect or Dragon Age’s storytelling. We’ll probably see something similar to this on ELEX 2, but this sequel seems to be operating on the premise that the player chose the emotional ending instead of the cold ending. Or perhaps he’s now a more emotional one, who sides with those that he knew on his journey.Įither way, the choices of the player in the previous game affect the way the game’s story flows. Jax, the main character, can be a cold, selfish, logical, and rational character that makes decisions based on his previous mission. In addition to this, there’s also the quest system of the previous game that has consequences based on the player’s choices. The game’s open-world has a lot of secrets in it for the player to explore and a lot of cool stuff to uncover it seems that ELEX 2 will follow that trend. The first ELEX and its sequel, ELEX 2, took a lot of inspiration from other RPGs back in the day, specifically, Elder Scrolls 5: Skyrim. Jax must form his faction to combat the aliens, and possibly, bring peace amongst the Free Peoples. Now, with the alien threat on the world and wounded to the point of weakness and near death, again. Years after Jax warned them about this threat, the aliens invade and began to drain Magalan of ELEX. However, none of the Free Peoples listened, going about with their petty squabbles for ELEX. Now, for those that already played the first ELEX, Jax has constantly warned the Free Peoples of an alien threat to the world of Magalan. Sadly, Jax is too much of a hero and continues to explore the lands to help the various Free Peoples, and in general, being a deadbeat dad. Jax, the main character, married a good woman, settled down, and had a family and a son by the name of Dex. Holding a shield will no longer make the back immune to projectiles.The story of ELEX 2 starts right after the first ELEX, specifically if the player chose the Emotion route and helped the various Free Peoples.Fixed improper loot of one of Craig's bandits.Removed rushed movements, when the target is not reachable.Fixed deadly weather zones, no more resistances into account.Fixed climbing issue, let go when pressing the evade button.Fixed climbing issue, no jump when evading after hanging on a ledge.Fixed a bug in Jax's hitpoints by adding and removing constitution points.Fixed a bug, where vegetation on meshes were missing.Fixed wrong behaviour of Vivian due to committed crimes by Jax in certain areas.Fixed damage value for plasma cannon MK 2 Normal.Fixed flickering of occluded highlighted objects.Fixed parts of the destruction bar were visible on teach screen.Prices were displayed in quantity popup and total cost did not match the actual price with the haggler skill.Fixed certain items, that could not be picked.Just wait after Skibor reaches her and both had their smalltalk. This might take a while and during this state Irissa won't talk to Jax. *Please notice: In some cases where Skibor wasn't moving in front of the gates, he should now walk straight to Irissa. Fixed a situation, where Irissa could not talk to Jax after she has spoken to Skibor*.Fixed situation, where Tilas and Marwin could not get back to work after their conversation.Fixed plot killer at the gates of the main former, which remained closed after completing the main quest at this point.Fixed incorrect kill quest amounts of targets.Fixed plot killers with some main characters who died by mistake.Fixed Gregor, who had strange behaviour after completing the "What doesn’t kill" you quest.Fixed wrong behaviour of Eva if Jax has committed a crime. Fixed unwanted dialog break ups, which could cause potential plotstoppers.The first update for consoles will be deployed at 3pm CEST today, April 5, 2022
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